Horror
The Good Doctor Project

The Good Doctor Project

Alchemist Artist · Horror and pop culture

The Good Doctor Project

Some characters follow you out of a story and into the studio. The Good Doctor from The Sandman did exactly that. This sculpture project turns my fascination with the character into a collection of unsettling souvenirs.

I developed a serious crush on the character and the actress while watching The Sandman. That fascination became the starting point for The Good Doctor Project: a mixed media exploration of horror, collecting and the disturbing intimacy of keeping a trophy.

The pieces imagine objects that could belong inside the character’s world. Each one carries the suggestion of a story, leaving the viewer to consider what happened before the object reached the shelf.

When a souvenir becomes sinister

A souvenir usually marks something we want to remember. It might recall a journey, a celebration or a place we loved. In this project, that familiar idea takes a darker turn. The souvenirs represent the character’s fictional kills, transforming the act of collecting into something deeply unsettling.

That shift is central to the work. An object can be carefully arranged, preserved and displayed while carrying a horrifying meaning. The word “souvenir” becomes part of the tension: something ordinary and almost affectionate used to describe evidence of violence.

Making horror tangible

I use resin, mica, latex, sand and glass to give these imagined objects a physical presence. The combination allows for contrasting textures, reflective details and surfaces that invite closer inspection.

Working in three dimensions gives the project another kind of intimacy. You can move around a piece, examine its contours and discover details from a different angle. The original idea becomes something that occupies space beside you.

The tactile quality matters, too. These sculptures were conceived for exploration through both sight and touch. Texture becomes another way to encounter the work and consider the uneasy relationship between curiosity and revulsion.

Two titles, two disturbing suggestions

Souvenirs from Ophthalmology Rotation uses the language of medical training to frame a sinister collection. Its title brings clinical order into contact with the project’s horror. It asks the viewer to imagine what a character like The Good Doctor might choose to preserve.

Souvenir from Vegas places that same darkness inside the familiar language of travel. A keepsake from a trip becomes a prompt for an imagined encounter. The title offers a location, while the sculpture leaves the rest of the story open.

A character study through objects

The Good Doctor Project is my artistic response to a fictional character who caught my imagination. Rather than retelling a scene, I explore that fascination through the things the character might keep.

For me, the horror lives in that act of keeping. A souvenir can hold affection, nostalgia or pride. Give it a different origin, and those same feelings become chilling. This collection asks you to look closely at the object, then think about the person who would treasure it.